Prey avrà una patch day one da 1.3GB

Disponibile la ora la patch di lancio di Prey

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PS4 XONE PC
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Prey uscirà il 5 Maggio, ma prima di giocarci sarà necessario installare la patch del day one. La patch 1.01 ha una dimensione di 1.3GB e dovrebbe risolvere alcuni dei problemi del gioco che riguardano l'aspetto visivo e sonoro, portati all'attenzione dei dev dai giocatori che hanno provato la demo. Altri problemi risolti riguardavano la capacità di alcuni nemici di sparare attraverso le pareti, mentre sono stati apportati anche dei miglioramenti per quanto riguarda la IA dei nemici, per un maggiore equilibrio fra le diverse difficoltà. Vi lasciamo all'elenco dei bug fix e ricordiamo che Prey uscirà il 5 Maggio per PlayStation 4, Xbox One e PC.

Enemies

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
  • Cystoids and cystoid nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty level more effectively
  • Multiple telepaths in an area no longer chain attacks on the player

Weapons

  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils
  • Technopath can now be hit by sneak attacks with the stun gun
  • Grenades are now affected by lift fields
  • Dropped weapons will now re-equip to favourites wheel when picked up
  • Recycler grenade damage now properly scales with difficulty level
  • Gloo Gun no longer loses functionality after placing too many gloo balls in a level

Powers

  • Various fixes to Mimic Matter ability
  • Player can now open EMP’d doors with their leverage abilities
  • Backlash now properly prevents suit damage while active
  • Player’s attacks will no longer consume Backlash charges
  • Objects targeted by Lift field will be highlighted properly
  • Remote Manipulation can now be used to open most containers

Chipsets

  • Beam Shielding chipset now properly reduces damage from military operators
  • Updated Mimic Detection Gen 2 chipset description to include all mimic types

Player

  • Military operator effects fixed for first-person view
  • Players are now affected by electric floors/water while jumping
  • Telepath will no longer knock player out of the world in Crew Quarters
  • Player will no longer fall out of the world when gravity is restored when they’re upside down
  • Players can now carry destroyed operators properly in Zero-G

Game

  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players can now split stacks when looking at container inventories
  • Various fixes to behaviours when player mimics an operator
  • Localised versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of an type, not just auto-save
  • Addressed several frame-rate bugs
  • Addressed several save/load bugs
  • Several crash fixes
  • Various mission and objective marker fixes
  • Various localised text and audio fixes
  • Various SFX fixes
  • Various VFX fixes
Claudia Mannavola

Laureata in comunicazione, da sempre appassionata di libri, serie tv e videogames. Cresciuta a pane e Tomb Raider, mi destreggio fra action RPG e puzzle games, passando volentieri dal platform. Toglietemi tutto ma non i Naughty Dog.